There are two types of weapon restrictions.
1. Level restrictions: 1-50, no labels, 51-149, "Mighty Power", 150-264, "Epic Power", 265-499, "Legind", 500, and over, "Doom" (see (Updates to the game).
2. Damage gimp: When you are 10 levels below a monsters level, the damage you can do is reduced evey 10 levels below until you can only hit for under 10 damage.
Note: the special attacks that involve killing shots, do not depend on damage (see Fighters, and Thiefs abilities).
Note: the damage a weapon does is based in DnD dice rolls, (x)d(y), where x = the number of rolls, y=the number limit of the dice, d just signifies dice, or "die".
2d10, means 2 rolls of a dice with 1-10 on the dice, a number between 2, and 20.
Bane of "something" does 2x damage to the "something".
Armor restrictions are the same as weapon restrictions: see (Updates to the game).
Armor bonus names:
Lifeblood: Adds "x" amount to hitpoints.
Mindflow: Adds "x" amount to mana.
Damage reduction: Reduces the physical damage that is done, after the defence by "x" amount.
Stat boosts: Adds points to Strength (Power), Agility (Alacraty), Vitality (Health), Mentality (Mind), and Chrisma (Emanence).
Regenerative: Regengrates hitpoints during battle, and while walking.
Refreshing: Regenerates mana during battle, and while walking.
50% elemental restence (Air, Acid, Water, Electricity, Cold, Fire, and Dark).
Spell Restence (Mage's): 1, to greater than 1000 (random drops, and you can buy sell restence in some shops (see Shop Items).
Defence: Defence is the ONLY armor bonus that adds up.
There are two types of spell restrictions:
1. Seeds: All spells have a seed level requirement.
2. Level: Spells are restricted so that you will get a lot of disapations when you are 10 levels or below the monster, raising the percentage of spells hitting to 6 out of 10 times, when you are at the monsters level.
It should be noted here that some monsters are healed by certian elemental spells, and some are more sensitive to one elemental type.
Spell damage: damage is figgured on seed level, your mentality, any special charecter abilities, and the level of the spell (mana cost).
Note: see Updates to the game regarding to the changes made to spells damage.
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