loriaguide

 

Clerics Spells

Page history last edited by Jeff Gingell 1 yr ago

  Clerics Spells

Spell Name Mana Seed Level Spell Effect Spell Location Gold Cost
 Peep  7 Divination 5 Allows you to see the enemies hitpoints Outpost magic shop 20
 Glimpse  30 Divination 15 Allows you to see the enemies remaining hitpoints, and mana, and their level. Gazebo of Doom, up in Travancala 2,500
 Cure Minor Wounds  3 Healing 5 Heals hitpoints Temple of Hantine 20
 Cure Light Wounds  5 Healing 10  Heals hitpoints Temple of Hantine 50
 Cure Moderate Wounds  7 Healing 15  Heals hitpoints Temple of Hantine 130
 Cure Serious Wounds  9 Healing 20  Heals hitpoints Outpost magic shop 250 
 Cure Critical Wounds  12  Healing 30 Heals hitpoints Torrentina Cleric shop 375
 Lesser Rage  10  Enhancing 5 Boosts your strength Outpost macic shop 20
 Rage  20  Enhancing 10 Boosts your strength  Outpost magic shop 50
 Greater Rage  50  Enhancing 20 Boosts your strength  Outpost magic shop 200
 Virtue  3  Enhancing 5 Boosts your attack Temple of Hantine 15
 Virtue II  10  Enhancing 10 Boosts your attack Temple of Hantine 200
 Virtue III  25  Enhancing 35 Boosts your attack  Outpost magic shop 400
 Virtue IV  45  Enhancing 75 Boosts your attack  Outpost magic shop 2,500
 Lesser Shield 10  Enhancing 10  Boosts defense Temple of Hantine 50
 Shield  20 Enhancing 30  Boosts defense Temple of Hantine 400
 Greater Shield  30 Enhancing 75  Boosts defense Outpost magic shop 500
 Minor Shield of Law  6 Law 5  Boosts defense Temple of Hauntine 50
 Shield of Law  12  Law 13 Boosts defense Temple of Hauntine 500
 Greater Shield of Law  24  Law 30 Boosts defense Outpost magic shop 1,500
 Perfect Shield of Law  50 Law 55  Boosts defense Gree Wyrm shop 25,000
 Divine Favor  Good 5 Boosts attack  Temple of Hantine 20
 Greater Divine Favor 11   Good 15 Boosts attack Temple of Hantine  125
 Surpassing Divine Favor 30  Good 40 Boosts attack Green Wyrm shop 50,000
 Sap  6 Enfeebling 10  Causes your enemies defense to drop Antaria Magic Shop, and Outpost Magic Shop 50
 Sap II  20  Enfeebling 15 Causes your enemies defense to drop  Outpost magic Shop 800 
 Sap III  50  Enfeebling 25 Causes your enemies defense to drop  Outpost magic Shop 2,500 
 Bane  7  Evil 5 Causes your enemies to loose attack  Temple of Hantine 15 
 Bane II  12  Evel 10 Causes your enemies to loose attack  Temple of Hantine 50 
 Bane III  20  Evil 35 Causes your enemies to loose attack  Torrentia Cleric Shop 400
 Greater Bane  25  Evil 75 Causes your enemies to loose attack  Outpost magic shop 700
 Minor Chaotic Shield  8 Chaos 5  Enemy gains a miss %  Ashenvalle magic shop 20
 Lesser Chaotic Shield  20  Chaos 20 Enemy gains a miss %  Torrentina magic shop 2,500
 Major Chaotic Shield  30  Chaos 40 Enemy gains a miss %  Green Wyrm shop 2,500
 Magic Missile  10 Energy 15  Fires baseless Energy Missile (must have chosen Hantine to start) Anteria magic shop 125
 Energy Blast 40  Energy 30  Fires moderate Energy Blast (must have chosen Hantine to start) Outpost magic shop  250
 Energy Fury 100  Energy 65  Fires massive Energy Blast (must have chosen Hantine to start) Sorrah magic shop 2,500
 Scalding Light Light 5  Inflict light based damage Outpost magic shop 15
 Searing Light  20  Light 15 Inflict light based damage Outpost macic shop  100
 Vituperative Light  70  Light 45 Inflict light based damage Sorrah magic shop 2,500
 Scorching Light  200 Light 85  Inflict light based damage Mirage magic shop 500,000
 Absorb 30  Healing 20,and Enfeebling 10   Drain life from your enemy and gain that in health  Outpost magic shop 400
 Absorb II  80  Healing 30, and Enfeebling 25 Drain life from your enemy and gain that in health   Ashenvale music shop 3,000 
 Absorb III  200  Healing 55, and Enfeebling 60 Drain life from your enemy and gain that in health  Sorrah magic shop  2,500 
 Lifeshaver  25  Dark 15 Takes off 1/5 of you enemies hitpoints Outpost magic shop 400 
 Lifeshaver II  50 Dark 35  Takes off 1/4 of you enemies hitpoints Outpost magic shop  2,000 
 Lifeshaver III  250 Dark 80  Takes off 1/3 of you enemies hitpoints Green Wyrm shop 200,000 
 Inflict Light Wounds 6 Enfeebling 10, and Dark 5  Inflict Magical Damage Temple of Hantain 45
 Inflict Moderate Wounds 15   Enfeebling 30, and Dark 25 Inflict Magical Damage Temple of Hantine  130 
 Inflict Serious Wounds  25  Enfeebling 55, and Dark 45 Inflict Magical Damage  Outpost magic shop 235 
 Inflict severe wounds 40 Enfeebling 55, and Dark 45 Inflict Magical Damage  Torrentina Cleric shop 1000 
 Cursed Soul 150  Evil 75, and Chaos 75  Lose Defense, and drop miss chance  Green Wyrm shop 250,000 
 Blessed Soul 150  Law 75, and Good 75 Gain attack gain defense  Green Wyrm shop 250,000 
 Dammed Soul  350  Evil 140, and Chaos 140 Lose Defense, and drop miss chance  Green Wyrm shop 500,000
 Favored Soul  350  Law 140, and Good 140 Gain attack gain defense  Green Wyrm shop 500,000

 

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