loriaguide

 

Mages

Page history last edited by Jeff Gingell 10 mos ago

Upon Creation:

Hpoints: 12 + Vitality Modifier

Mana: 24 + Mentality Modifier

Knows: One Spell based on seed chosen

Attack: 1

Defense: 4

Upon Level Up:

Hpoints: + 1d4 + Vitality Modifier

Mana: + 1d8 + Mentality Modifier

Attack: +1 every other level

Defense: +1 every other level

 

Abilities:

Level 1 Mana Fountain

Once every three hours, a mage can use the Mana Fountain ability. All spells cast for the next 2 minutes cost 0 MP.

Level 10 Power Cast

At tenth level, a mage gains the ability to do a power cast. He spends three times the amount of MP, and for the purpose of casting the spell, his Mentality score is doubled.

Seed Bonuses:

+1 to any seed of choice every 3 levels starting at level 3 (3, 6, 9, 15, 18 and so on)

+2 to any seed of choice every 4 levels starting at level 4 (4, 8, 12, 16, 20 and so on)

Levels in which is divisible by both 3 and 4 you will receive the +3 bonus

 

Note to everyone using armor, and weapons:

See the weapons, and armor restrictions in the Updates to the game

If you are 10 levels below a monsters level, your weapon will not do as much damage.

The damage can be reduced to 3-6 damage, if you are way under the monsters level.

The same in true for monsters who attack you with weapons.

Special abilities for thiefs, and fighters, that include a 1 shot kills, are less affected buy the damage gimp, in tearms of you getting a kill.

Those abilities are based on attack, instad of damage.


 Magic in Loria is almost to the point of a science. Long hours and much research has been put into discovering the secrets of magic. These are their findings:

  -Magic is pervasive in all the elements, and even beyond.

  -There is one element that is truly neutral, in the center of all eight elements. Scholars refer to this element as "energy".

  -Whenever a spell is cast of a certain element, the caster's experience with that elemental "seed" increases. In addition, related "seeds" gain a little bit of experience as well.

  -Each seed, other than your first, requires a certain level of experience before it is discovered.

  -Magic scholars admit that there still may be seeds left to discover.

 

 

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