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Thiefs

Page history last edited by Jeff Gingell 9 mos ago

Upon Creation:

Hitpoints: 16 + Vitality Modifier

Mana: 0 + Mentality Modifier

Attack: 2

Defense: 6

Upon Level Up:

Hitpoints: + 1d6 + Vitality Modifier

Mana: + Mentality Modifier

Attack:The Thief's attack now goes up 3 out of every 4 levels. It was previously only going up every other level.

Defense: +1

 

Abilities:

 

Level 1: Flawless Dodge:

Once every three hours, a thief can use Flawless Dodge. This ability stays active for two minutes, and during that time, the thief takes no physical damage.

 

Level 3: Steal:

At the 3rd level, a thief gains the ability to steal an enemy’s item. At the end of a battle, each item in an enemy’s inventory has a 50% chance of being hopelessly destroyed. Therefore, stealing one of these items during the battle is advantageous.

 

Level 5: Sneak Attack:

At the 5th level, a thief gains the ability to do a sneak attack. This can only be done if the enemy has not aggressively attacked you, and is not currently in battle with you (i.e., only in the "target" ready to be attacked). The thief deals an extra 1d8 points of damage on a successful hit. This is doubled on a critical hit. Every six levels after 5 (11, 17, and so on...) the thief's sneak attack gains an extra 1d8 damage.

 

Level 13: Hide:

At the 13th level, a thief can use the hide ability. For the next 10 minutes, enemies are less likely to see him when he enters the square. After this duration runs out, a thief must wait another 10 minutes before reactivating this ability.

 

Level 40: Critical Sneak Attack: 40 mana cost:

At the 40 level, a thief gets critical sneak attack same as sneak attack, but will do (your level)/3 d10 damage.

 

Level 50: Thiefs recieve the trickery seed, as the trickery seed increases, the thief can get all the spells that use trickery (see Mages Spells).

 

Level 70: Assassin Strike: 100 mana cost:

Does 2x critical damage, and has a 3d20 chance to kill the enemy.

1 to 3 rolls of a 20 sided dice, if you roll a 20, and you have enough attack, you kill (the rolls do not add up, you must roll a 20 with one of the three rolls), if not, then you do 2x critical damage.

 

Level 100: Superior Assassin Strike: 300 mana cost:

Does 2x critical damage, and has a 4d10 chance to kill the enemy.

1 to 4 rolls of a 10 sided dice, if you roll a 10, and you have enough attack, you kill (the rolls do not add up, you must roll a 10 with one of the four rolls), if not, then you do 2x critical damage.

 

Note to everyone using armor, and weapons:

See the weapons, and armor restrictions in the Updates to the game

If you are 10 levels below a monsters level, your weapon will not do as much damage.

The damage can be reduced to 3-7 damage, if you are way under the monsters level.

The same in true for monsters who attack you with weapons.

One shot kills are not affected buy the damage gimp.

One shot kills are based on attack, instad of damage.

 

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